Susan works with passion to bring an understanding of differentiation and the principles of good instructional practices to the world of math teaching. Second Grade Math Worksheets 2nd Grade Math Worksheets 2nd Grade Worksheets Second Grade Math Our grade 2 place value worksheets give students practice in composing and decomposing numbers using place value concepts. Identifying place value of ones tens hundreds. She presents regularly both internationally and locally including at NCSM, NCTM, Greg Tang Math, and at the Math in Focus National Institutes. Grade 2 place value and rounding worksheets. She brings over 30 years of education experience as a Math Teacher, Special Education teacher, Gifted and Talented Coordinator, Principal, District Math Coordinator, and national and international staff developer for mathematics instruction to our Jumpstart your Singapore Math Workshops.Īdditionally, Susan is the author of several books, including Singapore Math: Fact Fluency, Math in Focus 2020 edition, Math in Focus Performance Tasks, and Primary Mathematics 2022. We are thrilled to have Susan join the workshops this year. She has served on the Boards of Liberty Common School, Kaleidoscope School, and the Middle School Mathematics Institute.Ĭassy is a devoted champion of elementary mathematics. She speaks at math conferences around the world and, for the past five years, has hosted the Jumpstart Your Singapore Math workshops for teachers.
In addition, Cassy is part of the core writing team developing Dimensions Math, a Pre-K through Grade 5 curriculum based on Singapore’s pedagogy as well as a co-author of a math training manual approved by the State of California. The founder of Math Champions Professional Development, she has worked with over 200 schools on six continents to help teachers improve math instruction. Take advantage of this unique opportunity to learn directly from acclaimed trainers and experts in the Singapore Maths approach.Ĭassy is an author, teacher, trainer, and coach who has been passionate about mathematics education since 2001.
Jumpstart Schedule:ĭay One offers a deep dive into the Singapore approach, including the pedagogy and number sense components.
In addition to the math content, you’ll learn how to use assessments, assign and evaluate home enjoyment and strategies to remediate and extend lessons for student learning. This intensive learning opportunity will cover all the essential elements of Singapore’s highly-acclaimed math program, including strategies, number sense, model drawing, and curriculum. Plan to attend Jumpstart Your Singapore Math® Instruction. Just curious about the reasons for Singapore’s remarkable success?.Wanting to incorporate the best practices from Singapore into your current curriculum?.
and published by Knowledge Adventure, Inc., this educational game is available for free on this page. Experience two days of focused, content-based instruction on how to best use the Singapore Math approach. 1996, the year JumpStart 2nd Grade was released on Windows, as well as Windows 3.x. Playing games now earned the player clues to help the user find the treasure.Join us for a unique, interactive, hands-on learning experience for K-6 Teachers, Coaches and Math Specialists. The 2000 version was based on a similar concept, but Frankie took on a more student-like role, and he has picked the player to be his partner in the school treasure hunt. Playing activities earned points, which could eventually be traded in for milk cap rewards.
The 1995 version of the game is basically an interactive schoolhouse full of educational activities, songs, and the like, and Frankie was the school mascot in charge of guiding the player around. The original 1994 version (also referred to as the Classic Version) was the first appearance of Frankie, a brown, anthropomorphic dog who would go on to become the mascot of the JumpStart series. It was updated significantly in 2000 and was replaced JumpStart Advanced 1st Grade in 2002, which was later replaced by JumpStart 3D Virtual World: Trouble in Town. JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is an personal computer game created by Knowledge Adventure in 1994 intended to teach a 1st grade curriculum.